CG Artist

Firma: CV-Library
Job-Typ: Vertrag

Our OEM Client based in Gaydon is searching for a CG Artist to join their team, Inside IR35.  Please feel free to contact us to gain a better understanding of what this means for you.

Position Description:

The CG Artist works as part of the Tech and Data Hub Model Production team, responsible for generating high quality 3D visualisation models, all produced and compliant to Tech and Data Hub creative and technical processes and standards. The primary purpose is successful delivery of 3D modelled content to support a variety of on-board and off-board CGI use cases, across Vehicle Design, Materiality, Brand and Customer Ready workstreams, using cross-functional collaboration and support.

Skills Required:

3D Topology Modelling (Hard and Soft Surfaces).
3D Scene Management.
UV creation & Material/Shader development.
An individual, who works independently, is results driven, demonstrating tenacity, drive and perseverance with the ability to deliver high-quality imagery in a complex, highly demanding environment.
Strong ability and resilience to work in a fast-paced production with a proven record of meeting deadlines whilst maintaining high quality delivery.
A reliable individual with paramount attention to detail and quality of output.
An individual dedicated to working to a defined process and set of technical standards.
A resilient and enthusiastic individual who responds constructively to new ideas and inputs.
A good communicator who can lead team collaboration.
An effective team player, actively develops and supports team members while expecting high performance.
An individual always seeking to improve quality and lead more efficient ways of working.
An individual seeking to constantly improve their knowledge of CGI toolsets.
Experience Required:

5+ years of direct experience in 3D Modelling within CGI industry Expert in Autodesk Maya (or equivalent).
Expert in Adobe Creative Suite (i.e. Photoshop, Illustrator).
Expert in Adobe Substance Expert in data / file management, scene structuring and 3D modelling.
Experience in working to defined processes and technical standards (pipeline).
Knowledge of MS Office365.
Relevant degree or equivalent experience preferred.
Experience Preferred:

Expert user in Unreal Engine / Quixel / Twinmotion.
Previous experience working with / for Automotive OEMs.
Experience using Foundry Nuke

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